Capture Card Test: Sonic Unleashed Wii: Chun Nan (personal best)
System: Wii
Ok, let's see how the capture card handles things going REALLY fast. Really that's what inspired me to do this. A while ago, I managed to beat the S Rank time here by quite a large margin, and I wanted to re-create that here.
Knowing that alternate rounts is the key here. Mainly, the short cuts over water. They cut off a lot of time, but some of the later ones are quite tricky to pull off, and WILL punish you harshly if you fail. That's why I was avoiding boosting on the last one, mess up and you hit one of the electric-robot-things and die.
The middle ones are the most important, as they let you skip most of the annoying "flying spears" section. This run was far from perfect though, I realised later that I could have boosted a lot more in the cave part, I was overly worried about when the QTE bit would come.
Speaking of QTE's, I messed up an early one and took the lower path, but somehow turned out OK.
Oh, and I am a firm supporter of Team Wii Version by the way.