Capturing performance footage for MetaHuman Animator
Learn how to start turning an actor’s performance into an animated MetaHuman in part two of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will cover how to capture performance footage using MetaHuman Animator. Gabriella will get into framing, head-mounted camera workflows, tongue animation, audio, timecode, and more.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.
For more on MetaHumans: https://www.unrealengine.com/en-US/metahuman
For more on MetaHuman Animator: https://www.unrealengine.com/en-US/blog/delivering-high-quality-facial-animation-in-minutes-metahuman-animator-is-now-available
Free MetaHuman Animator download: https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin?sessionInvalidated=true
To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here: https://www.youtube.com/c/feedingwolves
#MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture
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