Capturing performance footage for MetaHuman Animator

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Learn how to start turning an actor’s performance into an animated MetaHuman in part two of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will cover how to capture performance footage using MetaHuman Animator. Gabriella will get into framing, head-mounted camera workflows, tongue animation, audio, timecode, and more.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.

For more on MetaHumans: https://www.unrealengine.com/en-US/metahuman

For more on MetaHuman Animator: https://www.unrealengine.com/en-US/blog/delivering-high-quality-facial-animation-in-minutes-metahuman-animator-is-now-available

Free MetaHuman Animator download: https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin?sessionInvalidated=true

To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here: https://www.youtube.com/c/feedingwolves

#MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture







Tags:
#MetaHuman #MetaHumanbestpractices
#digitalhumananimation
#realtimeanimation
#NPC
#videogamecharacters
#videogamecinematictools
#timecodeanimation
#tongueanimation
#headmountedcameraanimation
#animationaudio