Adjusting animation using the MetaHuman face board
Learn how to work with MetaHuman Animator data in your Unreal Engine projects in part four of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will explain how to move from MetaHuman Animator to Unreal Engine when you want to start using your animation data in games or production. This lesson includes an introduction to the faceboard, editing curves, and layering animation. It will also cover combining face and body animation.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.
For more on MetaHumans: https://www.unrealengine.com/en-US/metahuman
For more on MetaHuman Animator: https://www.unrealengine.com/en-US/blog/delivering-high-quality-facial-animation-in-minutes-metahuman-animator-is-now-available
Free MetaHuman Animator download: https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin?sessionInvalidated=true
To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here: https://www.youtube.com/c/feedingwolves
#MetaHumanAnimator, #MetaHumanAnimatortutorial, #UnrealEngine
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