Stereo couple calibration for MetaHuman Animator

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Learn some essential tips for calibrating stereo head-mounted cameras (HMC) while creating an animated MetaHuman in part three of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will cover the entire calibration and confirmation process for stereo HMCs that are feeding into MetaHuman Animator.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.

For more on MetaHumans: https://www.unrealengine.com/en-US/metahuman

For more on MetaHuman Animator: https://www.unrealengine.com/en-US/blog/delivering-high-quality-facial-animation-in-minutes-metahuman-animator-is-now-available

Free MetaHuman Animator download: https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin?sessionInvalidated=true

To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here: https://www.youtube.com/c/feedingwolves

#MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture







Tags:
#MetaHuman #MetaHumanbestpractices
#digitalhumananimation
#realtimeanimation
#NPC
#videogamecharacters
#videogamecinematictools
#headmountedcameraanimation
#headmountedcameras
#stereoHMC
#stereoHMCcalibration
#HMCcalibration