Capturing profiler stats at runtime | Unite Now 2020

Capturing profiler stats at runtime | Unite Now 2020

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Published on ● Video Link: https://www.youtube.com/watch?v=i2IpJHUyZLM



Duration: 12:06
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Learn how to get precise performance metrics while your project runs on your target device. In this session, we use Unity 2020.2’s new runtime ProfilerRecorder API to capture and display in-game profiling stats like draw calls.

00:00 – 02:29 Introduction and Getting Started
02:30 – 05:18 Showing Draw Calls
05:21 – 09:29 Profiling Custom Code
09:30 – 11:20 Get All Available Stats
11:22 – 12:05 Resources

Speaker:
Bronson Zgeb, Sr. Content Developer, Unity Technologies

👉 Find Profiler documentation here https://bit.ly/3fSjPG0
Find Example Scripts here https://bit.ly/33raW1a

📺 Dive into Unite Now year-round to join us for live sessions or watch sessions on-demand: https://bit.ly/2VlX4kt

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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine