
The Journey: Ep. 5 | Open Projects
The journey continues! Join our EMEA Creator Advocacy team once again for the last episode of the year, where we take a look together at the game architecture behind "Chop Chop", the first community-driven Unity Open Project.
All game systems are starting to come together, and in this episode we'll have a look at how they interact, paving the way for us to be able to create quests, dialogues, and progression. Plus, a "surprise" topic that was requested by the community.
⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository for Project #1: https://on.unity.com/3kBcCLD
⭐ Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F
In this episode: Ciro Continisio, Chema Damak, Amel Negra.
00:00 - Pre-stream
01:28 - Welcome to Open Projects
10:35 - In previous episodes...
13:29 - UI overview
20:43 - Inventory system
48:19 - The game in movement
51:25 - World interactions
01:06:46 - Prefab variants and Prefab workflows
01:22:25 - When live demos go wrong...
01:38:16 - Community contributions
02:03:54 - What next?
02:18:21 - Outro