Carmageddon: Max Damage - Overhaul Mod v1.0 Release Trailer
Here it is after a long time of development, the full release of the Overhaul mod!
Link to mod thread: https://www.cwaboard.co.uk/viewtopic.php?t=14433
Subtitles are available if the text is too hard to read.
Song: Fear Factory - Dog Day Sunrise
Chapters:
0:00 Intro
0:32 Enhanced car-on-car combat
1:23 Enhanced AI
1:39 Overall a more aggressive experience
1:54 Tighter car handling
2:06 Many new and revamped powerups
2:41 Chunkier gore effects and sounds
3:07 Updated peds
3:34 New challenge modes
3:50 Updated levels
4:03 Carmapaedia
4:07 More Freeplay options
4:11 And so much more!
4:24 Outro
Mod credits:
- Stainless Games for creating this amazing and insanely flexible game in the first place!
- Sa1cor for originally starting the car balancing and handling tweaks with me
- Trent for his invaluable help, tools, C:R UI tweaks, driver selection, the C:R City A night mod, the method for respawning with Invulnerability, a way to spawn PUp objects anywhere (used for Death From Above and Concrete Cow), fixing up and improving Freeplay, and the name for the 'Scattershot' PUp
- ManIkWeet for his tools that allowed me to edit the game's text, merge C:R+MD's PUp placement, and compile the lua scripts
- '80s Time Warp for her wheel customisation mod, custom engine sounds, and for putting the Concrete Cow model in-game. A big massive thanks to her for helping to troubleshoot problems and making new engine builds for the Overhaul.
- Errol for his tools and contributions towards modding
- dfy23 and ManIkWeet for the Body Slammer idea
- Veritas for the Stainless intro removal
- L1ttlePupp3t, Mugmag, StreakOne111, and the other cunts over in Carma Clowns for testing
- John Romero/id Software for a few of the exit messages :p
- DMA Design for the idea behind Kill Frenzies and generally the influence GTA 1 and 2 have had on me
- Team 17 as Worms too has been a big source of inspiration
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