Castlevania 64 - All Player Gameplay Animations
This video contains all gameplay animations for both Reindhart and Carrie. These are stored in the file 0x67D7B0-0x697040 in the USA v1.0 ROM.
In this video, each animation has a unique number (see the GOLD counter).
I made a mod to play these animations in-game. You can download it here (USA v1.0): https://cdn.discordapp.com/attachments/1045877172956569641/1062780181980393553/cv64_us_v10_play_player_anims.bps
Controls:
- Hold Z: Play animation
- Press L: Set ID to 0
- Press D-PAD Right: Advance +1 ID
- Press D-PAD Left: Advance -1 ID
- Press D-PAD Up: Advance +10 ID
- Press D-PAD Down: Advance -10 ID
Carrie has 94 anims, while Reindhart has 107. Note that there are a few more animations that are played during cutscenes, but those are stored in the cutscene's overlay (code) file, and not in the file that holds the gameplay animations.
0:00 Reindhart
6:10 Carrie
=========================================================
- NOTE 1: Ignore the fact that the characters sometimes appear to "shake", levitate or not looping correctly in some of the animations. That's just because, for every animation, I made it so that it only takes into account the translation data for the first animation (since we don't know the exact translation data that corresponds to each animation yet).
- NOTE 2: Some of the animations are supposed to display a different texture (such as the face when you become a vampire). This mod doesn't show them, probably because my character needs to be in certain status (such as VAMP) in order for the alternative face texture to display correctly.
- Research spreadsheets: https://docs.google.com/spreadsheets/d/1nzh_nFf26oVZy6uWeNYiYGXAto6Yz3xypZwWqwJBBJQ/edit#gid=1428739506
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