Castlevania 64 - Custom Map Test
This is the first working custom map made for CV64, created from scratch.
The map model was created in Blender by Wulfric from the CV64 / LoD Speedruns discord server. He then coverted it to F3DEX2 using the Fast64 plugin.
Then, I compiled the F3DEX2 source code using the IDO 7.1 compiler. It contains display list, texture and vertex data for the model, as well as other things, such as the actor list (the list of entities that appear in the map. In this case, all the enemies you see).
Afterwards, some hardcoded parameters have to be changed in the code in order to make the map work.
Patch (USA v1.0): https://cdn.discordapp.com/attachments/1045877172956569641/1089219531349696635/map_test_v2.bps
I'm still unsure how this would work on real hardware, so if anybody tries it on a real N64 and has issues, let me know!
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