Castlevania: Symphony of the Night Playstation Full Gameplay #01
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Castlevania: Symphony of the Night[a] é um jogo de ação-aventura 2D desenvolvido e distribuído pela Konami em 1997. Ele é o 13º título da série Castlevania, sendo o primeiro a ser lançado para o console PlayStation e a sequência cronológica de Castlevania: Rondo of Blood.
Symphony of the Night foi uma obra importante para a série Castlevania, recebendo ampla aclamação crítica e posteriormente aparecendo em listas de melhores jogos de todos os tempos de várias publicações. Ele levou a série a um novo patamar, diferente dos jogos de plataforma "estágio-por-estágio" dos títulos anteriores, introduzindo um novo estilo de jogabilidade com elementos de RPG, algo que foi simulado por muitos de seus sucessores. O desenvolvimento destas características pode ser atribuído ao diretor do jogo, Koji Igarashi, que também foi responsável por estabelecer o título como parte do cânon da série, em uma tentativa de entrelaçar vários fins de histórias na cronologia. Outros membros notáveis do time de produção incluem a designer de personagens Ayami Kojima e a compositora Michiru Yamane.
Gameplay completa de Castlevania: Symphony of the Night com todas as relíquias e familiars ao longo da série.
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Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard (returning from Castlevania III: Dracula's Curse) as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.
Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre; inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.
Full Castlevania: Symphony of the Night gameplay with all relics and familiars throughout the series.
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