CDP: 60-card Outstanding Labrynth Exchange with the Entity and the Burning Abyss
Mouthful of a title means many different themes will appear!
Welcome back to another profile, this time centered on combining a few more themes from side sets. First up in the hodgepodge is the Labyrnth archetype. I've covered this before on my channel in multiple ways but not like this. In short, the Labrynth theme supports Trap cards and endless recursion, as both Labrynth Chandra and Labrynth Stovee can send itself and any other card from the hand/field to the GY to set a Labrynth Spell/Trap directly from your deck. Additionally, they each recover themselves from the GY whenever a monster leaves the field via Trap effect, which works perfectly with the theme's Field Spell. Now their first send effect is pivotal, as just about every other monster in the deck has an effect that triggers when sent to the GY; therefore, this entire deck is meant to leverage their effects to trigger everything else - even on the opponent's turn.
Moving along to the Burning Abyss side of the deck, this is the OG theme for gaining advantage from beyond the GY. Graff, Malebranche of the Burning Abyss, Scarm, Malebranche of the Burning Abyss, and Cir, Malebranche of the Burning Abyss all exude this goal, tutoring or recovering Burning Abyss monsters after being sent to the GY. However, Scarm is also flexible enough to grab a Chandra if you didn't have a way to it earlier in the duel. With the Burning Abyss comes Fiendish Rhino Warrior, for more Fiend milling, and the ability to summon Beatrice, Lady of the Eternal using Dante, Traveler of the Burning Abyss as material. With your Fairy Beatrice, any card in your deck can be sent to the GY, which works perfectly with all of these GY-bound effects.
Speaking of Fairies, let's also take a second to introduce the Exchange of the Spirit Fairies once again on my channel. Yes, this Ishizu support is super flexible, and yes, I can probably guarantee that they will show up again in the future. But in this deck, they serve as enablers for both your Labrynth shenanigans, your Burning Abyss advantage engine, and as more Fairies to unlock the true power of one fun Normal Trap Card - Stained Glass of Light & Dark. With both a Fairy and Fiend on your field, you get to draw 3 cards, returning 2 back into the deck, then you get your opponent to draw 1 card and discard 2. With all the Normal Trap support offered by the Labrynth and the Trap recovery offered by Kelbek the Ancient Vanguard, this deck has plenty of ways to ensure you get to resolve this cool tech.
Finally, to close out this ever-growing description of the deck, we have two side themes I would be remiss to ignore. First up is the Outstanding Dog series, with both Outstanding Dog Marron and Outstanding Dog Mary making an appearance. While this two don't seem like anything special, they ensure that your deck will never run out of cards, even as you turbo mill your way down to the bottom. Plus, Mary gives you more fodder to send for your Stovee and Chandra effects if you've run out of Burning Abyss or Ishizu fairies. And lastly we have Outer Entity Nyarla, a Rank 4 monster and one of four remaining 'Entity' monsters. This is a key part of the deck, as it allows you to discard a ton of cards if needed, as well as swap out its Xyz materials for a different one from your GY. This does trigger your sent to GY effects, as well as letting it serve as either a Fairy or a Fiend for Stained Glass, so this is probably the closest I will ever get to featuring this archetype on my channel for now. With that, I hope you enjoy this crazy funfest of a deck... with all its Traptastic, milling glory.
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