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Welcome to the second of three new videos continuing my Five-Minute Testing series, this time centered around using the new Trap Card Trap Track to empower a variety of strategies. Today's FMT video focuses on the Kozmo archetype, which features Psychic pilots that summon their Machine ships from the hand, then the Machine ships float into a Kozmo monster of a lower level when destroyed. While one way to destroy these monsters is Trap Track, you can also chain together destruction for your advantage by tutoring Kozmojo. Finally, Double Hooking is a new Continuous Trap that meshes extremely well with the Kozmo archetype, Special Summoning up to 2 monsters from your GY and giving you yet another way to float into more Kozmo monsters. Teleport yourself into Kozmotown, it's an emergency!?!?
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