CDP: Zombie World's Horde of Ghost Fusion, Vendread, Vampire, & more, ft. The Duke of Demise
The Walking Dead deck.
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Welcome to the 2nd CDP focused on bringing together a type-centric strategy, this time taking on the Zombies! The Zombie Type has quite the powerful generic support cards commonly found across a lot of different builds, from Uni-Zombie and Gozuki for milling the Zombies you need to Shiranui Sage and Mezuki for Special Summoning the Zombies you want. It should be no surprise that so many different Zombie themes can band together quite effectively into a single deck. At this build's core is Zombie World, a Field Spell that turns all monsters on the Field and GY into Zombies. Its primary purpose is to enable its support cards, including both Doomking Baledroch and Glow-Up Bloom, but it also gives the deck a wicked interaction with Rivalry of Warlords, potentially shutting down the opponent from playing monsters much at all!
As for the supporting themes, let's do a quick rundown. Vendread throws Scar of the Vendread, Vendread Core into the ring, letting you extend into even more Zombie monsters to allow for more Link Material for your higher ranked Zombies, and their associated support Spells in Vendread Nights and Vendread Charge gives you more ways to pitch pesky Zombies that you draw into that just want to live their best lives in the GY. The Shiranui offers a small engine, adding Sage (to summon Uni-Zombie) as well as the combination of Shiranui Spiritmaster and Shiranui Style Swallow's Slash for destruction purposes. Then there's the Eldlich engine, offering Eldlich the Golden Lord and Eldlixir of Scarlet Sanguine, giving you removal, recovery, and Special Summoning. It also brings the big boss of the deck, Eldlich the Mad Golden Lord, a Fusion that's indestructible and can steal an opponent's monster!
Enabling this Fusion isn't easy, but that's where the Ghost Fusion enters the fray. With Ghost Fusion, a Fusion Spell that can banish a Zombie from the deck under the right conditions, as well as Ghost Sleeper, the Underworld Princess to tutor it, you'll have access to your Mad Lord as well as the new Duke of Demise. This monster debuted in the recent Animation Chronicle set, and it gives you an additional Normal Summon, plus it can be banished from the GY to recover a Level 4 or higher Zombie from your GY. The other new Zombie support card to make its debut here is Spirit Illusion, an Equip Spell that offers access to your Fusion Monsters or a Doppleganger Token that duplicates the ATK of a high-leveled Zombie you control!
The rest of this deck is all about accessing any of the generic Extra Deck tools that the Zombies love to enable. Yuki-Onna, the Absolute Zero Mayakashi serves as the LINK-4 big boss, giving you effect negation and attack reduction. The Zombie Vampire leverages the monsters you steal from your opponent to turn into even more milling. And Skeletal Dragon Felgrand rounds out the day with multiple disruptive effects from the Synchro front. Altogether, this deck uses Zombies of every Extra Deck color to swarm the opponent and defeat them... doesn't that sound fun?
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