Celeste: Chapter 1B + Hiccups!

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Published on ● Video Link: https://www.youtube.com/watch?v=-MWvS3o0Wes



Celeste
Game:
Celeste (2018)
Duration: 7:19
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Celeste (PC(W,M,L)/Steam)
v.1.3.1.2 (2019 Sep 18)

Chapter 1 (B-Side): Forsaken City (1B)
Variant Mode: Hiccups ON
B-Side clear


So, Hiccup-eline 1B is something I've been thinking about for a while. I actually did some preliminary tests late last year, just to make sure it was possible... but until more recently, didn't quite get around to working on figuring out better hiccup-strats than the initial "okay, it worked, so now I know it's possible" strats. ^^

Anyway, I definitely found some better strats than those initial ones (especially for rooms 9 and 15!), and after some practice, refining, and more practice... eventually, this run happened. =)

Certain rooms went better than expected, and certain rooms went worse than expected... but overall, I'm pretty happy with how this run turned out! ^_^

Anyway, here's the video... hope you enjoy!


Some notes and possible points of interest:

0:04 Hiccup-eline! ^_^

0:14 1B-1 (1B, Room 1)
0:19 Variants Mode

0:35 1B-2

0:46 1B-3
0:56 I didn't figure out this trick until my Hiccup-eline attempts... but it actually works with Madeline as well. ^_^

1:03 1B-4

1:16 1B-5
1:23 Semi-accidental recovery. =) That second hiccup happened a lot sooner than normal, and knocked Hiccup-eline down a bit (which would've affected the leap to the right), so I kind of wanted to hang onto the block and let it carry her back to the left... but the third hiccup lifted her up to the wall... so I dropped down, hoping that the fourth hiccup would arrive soon enough to get her to the initial platform... and it did. ^_^

1:41 1B-6

2:00 1B-7
2:09 Ideally, you'll want a hiccup right before or during the dash to the traffic light platform, in order to reduce the odds of a hiccup happening while you're going up!

2:10 1B-8

2:30 1B-9
2:35 This room actually gave me a lot of trouble... until I figured out this Hiccup-strat that made things a lot easier. =) If you cause the block to fall, you can use a bounce+hiccup to reach it... which means you'll be able to get to the right side without using your Dash... which means you can ignore the upper right section and just go straight for the exit. =)

2:50 1B-10
2:50 Sometimes the hiccup timing causes problems in this room... but on this run, the timing was pretty cooperative. =)
2:57 Ideally, you'll want a hiccup while dropping down... so that the hiccup doesn't dislodge you from the platform, or ruin the leap height, etc. ^^

3:01 1B-11
3:01 For some reason, this room gave me a lot more trouble than it usually does... =p
3:21 (room completion)

3:45 1B-12
3:45 This room definitely had some unfortunate hiccup timing... but also a careless mistake. =)
4:27 Heh, thinking too much about the second half of the room, and apparently forgot about momentum here. =)
4:37 (room completion)

4:55 1B-13
5:15 (room completion)

5:24 1B-14
5:43 Whoops, not quite what I was intending... but it worked out okay, so... =)
5:37 (room completion)

5:54 1B-15
5:54 This is the 1B room that gave me the most trouble by far with Hiccup-eline. I ended up spending a lot of time trying out different possibilities... but eventually, I figured out the hiccup-strat I use here. ^.^
5:57 After grabbing the first traffic-platform, wait for a hiccup before jumping off. This should make it a little less likely that the next hiccup will interfere with your jump, dash, or timing, as you aim to land on the tiny block. =)
6:03 I've gotten pretty good results here by waiting for the hiccup, then jumping to the traffic-block, climbing slightly up, then jumping left and Dashing up. It doesn't always work, but after I got used to it, it seemed to work a pretty good amount of the time, so... =)
6:08 The hiccup timing for this last section was actually a lot nicer than I expected it to be, here! Most of the time it isn't this nice, though, so if you try this room with Hiccups, I highly recommend studying the background (walls, holes, posters) and learning what lines up with each of the tiny disappearing platforms! That way you can recover from a fall by landing on one of them, instead of having to start the room over from the very beginning. =)
6:10 Oh, hiccup-strat note: If for whatever reason, you had to use your Dash before getting to the final traffic-block... it is still possible to reach the top! If you get lucky with the hiccup timing, you can actually use a leap+hiccup to reach the top! =)

6:12 1B-16 (rhythm blocks)
6:36 Sever the skyline - 1B complete! ^_^


Celeste - Hiccup-eline:
https://www.youtube.com/playlist?list=PLlu6OXit_2aex22uMpk2FrEu_9DJrNsyJ

v.1.3.1.2 (2019 Sep 18) notes:
http://www.celestegame.com/changelog.html

http://www.celestegame.com/
https://store.steampowered.com/app/504230/Celeste/
https://www.humblebundle.com/store/celeste




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