Celeste | SEGMENT 2 | YOU DO IT | ᴜɴᴩᴀᴜꜱᴇᴅ

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Published on ● Video Link: https://www.youtube.com/watch?v=lvglJ0eyVW4



Celeste
Game:
Celeste (2018)
Duration: 6:36:07
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𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗦𝗲𝗽𝘁𝗲𝗺𝗯𝗲𝗿 𝟮𝟴–𝗢𝗰𝘁𝗼𝗯𝗲𝗿 𝟭𝟵, 𝟮𝟬𝟭𝟴
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i8NaeIhnTM7fizSVo5Il3a0

So we've reached the top of the mountain. But that doesn't mean we're done climbing. There's so much more to go, and there's always the next ascent.

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CHAPTER SELECT:
0:00:00 Title Screen
0:02:25 Chapter 7: The Summit | B-SIDE
1:30:53 Chapter 8: Core
2:00:11 Chapter 8: Core | B-SIDE
2:28:41 Chapter 1: Forsaken City | C-SIDE
2:35:32 Chapter 2: Old Site | C-SIDE
2:47:28 Chapter 3: Celestial Resort | C-SIDE
3:08:30 Chapter 4: Golden Ridge | C-SIDE
3:18:34 Chapter 5: Mirror Temple | C-SIDE
3:46:42 Chapter 6: Reflection | C-SIDE
3:58:12 Chapter 7: The Summit | C-SIDE
4:18:41 Chapter 8: Core | C-SIDE
4:52:15 Chapter 1: Forsaken City | Winged Golden Strawberry Run
6:35:36 Outro

- - -

Celeste is a 2018 platform game developed and published by indie studio Maddy Makes Games. The player controls Madeline, a young woman with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including a personification of her self-doubt known as Badeline, who attempts to stop her from climbing the mountain.

Development of Celeste began in August 2015, when game developers Maddy Thorson and Noel Berry participated in a game jam, where they created Celeste for the PICO-8. Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 game into a full release. Inspired in part by Thorson's own TowerFall and by Super Mario Bros. 3, the gameplay was designed to be minimal, while mirroring Thorson's experiences with bouldering. Celeste was designed to be accessible, featuring game mechanics intended to make the game more forgiving in addition to an "Assist Mode" offering several options to make the game less challenging. The themes of self-forgiveness present in the narrative began with the idea of creating a "more introspective" game, and later grew to become intertwined with the gameplay. The soundtrack was composed by Lena Raine.

Celeste released on January 25, 2018, for Linux, macOS, Nintendo Switch, PlayStation 4, and Windows, before being released on Xbox One the following day, and on Google Stadia in July 2020. Upon release, it received "universal acclaim" from critics. Reviewers appreciated how the narrative complemented its gameplay, and movement and controls were lauded as among the best in any video game. Critics appreciated its approach to difficulty and accessibility. Reviewers lauded the story as a whole as easy to relate to or "touching", and the depictions of depression and anxiety were praised. The pixel art style was praised as well as its music, with reviewers appreciating how it complemented the gameplay.

Since its release, Celeste has garnered a dedicated fandom and an active speedrunning and modding community. On September 9, 2019, a free downloadable content expansion named Farewell was released, introducing a new chapter to the game. The development team has stated that they do not intend to create a sequel for the main game, but they released a sequel to the original PICO-8 version, titled Celeste 2: Lani's Trek, as part of the game's third anniversary. Three years later, they released a short three-dimensional sequel to Celeste titled Celeste 64: Fragments of the Mountain.

#YouDoIt #Celeste




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