Sonic the Hedgehog 2 | D-PAD RIVALS | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗢𝗰𝘁𝗼𝗯𝗲𝗿 𝟮𝟲–𝟯𝟬, 𝟮𝟬𝟭𝟴
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i_jve6uyEFbvJ8B5kGEyY2l
Uh oh. It looks like C/J wants to throw down again. Alright then, let's do this. Sonic 2, head-to-head. Let's race.
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CHAPTER SELECT:
0:00:00 The C-Pad vs. The D-Pad
0:01:00 Title Screen
0:01:24 Emerald Hill Zone | Emerald Hill Zone
0:04:00 Chemical Plant Zone | Emerald Hill Zone
0:05:29 Chemical Plant Zone | Chemical Plant Zone
0:08:49 Aquatic Ruin Zone | Chemical Plant Zone
0:14:15 Aquatic Ruin Zone | Aquatic Ruin Zone
0:14:33 Casino Night Zone | Aquatic Ruin Zone
0:19:33 Casino Night Zone | Casino Night Zone
0:20:27 Hill Top Zone | Casino Night Zone
0:24:55 Mystic Cave Zone | Casino Night Zone
0:25:38 Mystic Cave Zone | Hill Top Zone
0:29:36 Oil Ocean Zone | Hill Top Zone
0:33:56 Oil Ocean Zone | Mystic Cave Zone
0:36:23 Metropolis Zone | Mystic Cave Zone
0:39:46 Metropolis Zone | Oil Ocean Zone
0:44:59 Metropolis Zone | Metropolis Zone
0:47:44 Sky Chase Zone | Metropolis Zone
0:49:54 Wing Fortress Zone | Metropolis Zone
0:54:57 Wing Fortress Zone | Sky Chase Zone
0:55:58 Death Egg Zone | Sky Chase Zone
0:57:06 Death Egg Zone | Wing Fortress Zone
1:00:33 Death Egg Zone | Death Egg Zone
1:03:46 Death Egg Zone | Ending & Credits
1:04:56 Ending & Credits
1:09:46 Outro
- - -
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute for the Sega Genesis. It follows Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog, players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.
After Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI founder Mark Cerny to start Sonic 2 in November 1991. Members of the original development team—including programmer Yuji Naka and designer Hirokazu Yasuhara—moved from Japan to California to join the project. Sonic 2 was intended to be faster and more ambitious than the first game. The development suffered setbacks, including language and cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns. As with the first game, Dreams Come True member Masato Nakamura composed the soundtrack.
Sonic 2 was widely anticipated, and Sega backed it with an aggressive $10 million marketing campaign. It was released in November 1992 to acclaim and received numerous year-end accolades, including two Golden Joystick Awards. Critics considered Sonic 2 an improvement over the first game and praised the visuals, level design, gameplay, and music, though the low difficulty level and similarities to its predecessor were criticized. Sonic 2 broke video game sales records and became the bestselling game of 1992 in North America and Europe, grossing over $450 million. With six million copies sold worldwide, it is the second-bestselling Genesis game behind the original Sonic the Hedgehog.
Sonic 2 solidified Sonic as a major franchise and helped keep Sega competitive during the console wars of the fourth generation of video game consoles in the early 1990s. It continues to receive acclaim and is considered one of the greatest video games of all time. Sonic the Hedgehog 3 and Sonic & Knuckles followed in 1994. Sonic 2 has been rereleased on various platforms via compilations and emulation, and a remake for iOS and Android devices, developed using the Retro Engine, was released in December 2013. A number of Sonic 2 prototypes have leaked since the release; the first, discovered in 1999, played a significant role in the development of a video game archeology scene.
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