Cerebrawl V.0.6.7 Gameplay [Operator 28 Gameplay + Helen Voices]
I haven't touched Cerebrawl in a while so I decided to check out some of the new stuff here! Just gameplay, no commentary.
Cerebrawl v0.6.7 patch notes -
⚫ Pushblock added (PP)
⚫ Launcher velocity now ignores the current juggle dampening
⚫ End match UI hooked up (rematch or character select)
⚫ Character Select hooked up in the launch order correctly
⚫ Match start VO added
⚫ Tac Knight ground bounce added
⚫ Benched Tac Knight player can now call AC assist
⚫ Tac Knight normal cancels added
⚫ Tac Knight standing to crouching normal cancels fixed
⚫ Tac Knight s.MP recovery nerf
⚫ Tac Knight super jumps added
⚫ Tac Knight j.HP update
⚫ Tac Knight drone added (QCB + P)
⚫ Tac Knight corner push back added
⚫ Helen's beam fixed and now reaches full screen
⚫ Tac Knight palettes added
⚫ Throw whiffs no longer combo
⚫ Tac Knight PC assists added
⚫ Tac Knight tag-in and tag-out fixed
⚫ Tac Knight grenade now OTGs
⚫ DHCs now work with both available characters
⚫ Tac Knight's throw now works (using Helen's sprites)
⚫ Tac Knight's sprites moved up to match Helen's standing position
⚫ Tac Knight's grenade spinning infinitely bug fixed
Cerebrawl v0.6.6 patch notes -
⚫ Operator 28 re-added in the player 1 slot
⚫ Operator 28 shield charge added
⚫ Operator 28 grenade toss added
⚫ Operator 28 super added
⚫ Operator 28 forward and backward dash added
⚫ KO VO added
⚫ Hit recovery animation added
⚫ Stand and crouch block states rebuilt
⚫ Backward facing hits fixed
⚫ Hitspark spawn direction fixed depending on relative character direction
Cerebrawl v0.6.5 patch notes -
⚫ Helen VO added
⚫ UI polish - life bar background and super meter background added, colors updated
⚫ Light, medium and heavy PC assist attacks added
⚫ PC assist calls now special cancelable
⚫ DHCs added
⚫ Assist meter refill training room option added
⚫ Ready/Fight UI temp animation update
⚫ Fly animation shaded and colored
⚫ Airdash animations shaded and colored
⚫ Super 2 animation shaded and colored
⚫ Fix for jumping medium kick pushing opponent when it shouldn't
⚫ Backend: Operator 28 can now tag
⚫ Backend: Operator 28 juggle and ground bounce functionality added
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