Challenge Mode Pantheon of Hallownest Practice Towards Max Debuffs

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Possibly a shorter stream tonight, this will be practicing with challenge mode by Hoo-Knows to see if I can complete the Pantheon of Hallownest with more debuffs (ideally the maximum of five but I may try three or four initially). I'll likely pair this with other practice down the road but with the Cuphead stuff I don't feel confident trying any speedrunning or other stuff immediately.

This mod creates random effects for each boss fight to make it harder, including a few unique effects for specific bosses:

High Stress: sets the player’s health to 1 for 5 seconds after they get hit

Frail Shell: makes the player take 1 extra damage from all sources

Adrenaline Rush: taking damage speeds up the game slightly, up to a max of 15% extra speed

Aspid Rancher: failing to hit an enemy spawns a Primal Aspid

Void Vision: reduces the player's field of vision

Speedrunner’s Curse: removes Steady Body and Quickslash, equips Thorns of Agony, and makes the player take hazard damage when they try to Descending Dark

Nail Only: disables spells

Soul Master: gives the player the soul over time, but sets nail damage to 1

Hungry Knight: drains soul over time, the player begins taking damage after soul is empty

Unfriendly Fire: spawns a Grimmchild that attacks the player

Ascension: Gorb occasionally teleports onto the player and fires a ring of spears

Salubra’s Curse: unequips all charms

Past Regrets: spawns an invincible Shade (no contact damage) that slashes at the player and copies any spell the player uses

Infected Wounds: taking damage drains soul, halves nail damage for 5 seconds, and spawns 1-3 Infected Balloons

Chaos, Chaos: applies a different modifier every 15 seconds

Temporal Distortion: occasionally warps the player back to where they were 3 seconds ago

Poor Memory: makes the HUD lie to you (currently doesn't do anything if you have Hiveblood or Joni's Blessing equipped)

A Fool’s Errand: covers the ground in spikes or spawns enemies from the Colosseum in waves

Unique debuffs are:

Nailmaster: disables all attacks except for Nail Arts (applies to the Nailmasters)

The Ephemeral Ordeal: Grey Prince Zote can spit out Zotelings from the Eternal Ordeal (applies to Grey Prince Zote)

Something Wicked: invincible Grimmkin Nightmares (no contact damage) appear in the arena, dash towards the player, and burst into flame pillars (applies to Nightmare King Grimm)

Pale Watch: spawns two invincible Kingsmoulds (no contact damage) on either end of the arena that occasionally throw boomerangs at the player (applies to Pure Vessel)

Forgotten Light: modifies Absolute Radiance’s attack patterns, guaranteed to appear with High Stress (applies to Absolute Radiance)
Eye Beams: light beams last longer and rotate in alternating directions
Sword Burst: both swords waves spawn at the same time and move slower with a sharper curve
Sword Wall/Sword Rain: accelerate as they move across the arena
Orbs: spawn a light beam when they collide with an object or dissipate
Climb: light beams have a shorter telegraph and target the player with perfect accuracy

Scarab for current patch can be downloaded at https://github.com/fifty-six/Scarab/releases

Starbunny was made by 甜茶奶芙 of the White Palace group.

Custom Knight sprites and other mods can also be found at the HK Discord at https://discord.gg/BPUeQYV

My Social Media Stuff:
https://discord.gg/bnv3V6t
https://twitter.com/CrankyTemplar




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