Changes After The Update on Nov 6 and Why You Should Change Your Loadout - OFF THE GRID - META SHIFT
In this video, I will show you how exactly the meta has been shifted and what changed. Detect comparison with the pre update and Post update
Patch note:
Cyberlimbs
Fixed an issue with CyberLimbs that would prevent them from being used after input remapping.
Paralyzer balancing changes:
Common
Vision Duration - 20s (was 35s)
Area Effect duration - 2s (was 9s)
Direct Hit duration - 2.5s (was 10s)
Direct Hit Stun duration - 2s
Area Effect Radius - 3.5m (was 4.5m)
Wallhack Scan Radius - 30m (was 35m)
Cooldown - 90s (was 90s)
Number of Dart Charges - 1
Uncommon
Vision Duration - 23s (was 37s)
Area Effect duration - 3s (was 9s)
Direct Hit duration - 3.5s (was 10s)
Direct Hit Stun duration - 2s
Area Effect Radius - 3.5m (was 4.5m)
Wallhack Scan Radius - 30m (was 35m)
Cooldown - 85s (was 90s)
Number of Dart Charges - 1
Rare
Vision Duration - 26s (was 39s)
Area Effect duration - 4s (was 9s)
Direct Hit duration - 4.5s (was 10s)
Direct Hit Stun duration - 2s
Area Effect Radius - 3.5m (was 4.5m)
Wallhack Scan Radius - 30m (was 35m)
Cooldown - 80s (was 80s)
Number of Dart Charges - 1
Epic
Vision Duration - 29s (was 41s)
Area Effect duration - 5s (was 9s)
Direct Hit duration - 5.5s (was 10s)
Direct Hit Stun duration - 2s
Area Effect Radius - 3.5m (was 4.5m)
Wallhack Scan Radius - 30m (was 35m)
Cooldown - 75s (was 90s)
Number of Dart Charges - 1
Weapons
Fixed Level of Detail issues for weapons in the content pack preview.
Tap 9 balancing changes:
Damage now 105 (was 120)
Limb Multipliers now 65% of base damage (was 75%)
Headshot multiplier now 1.75x base damage (was 2x)
Recoil per shot increased by roughly 20%
Maximum Damage Drop-Off range reduced to 25.6m (was 28.4m)
Consumable Changes:
Armor is now the default consumable
Various Fixes
Fixed an issue where the FPS counter would not display the correct FPS when Motion Boost is active.
Resolved issue with mouse or controller sensitivity settings not saving when the game is restarted.
Resolved issues with assigning actions to left and right triggers using a controller.
Fixed a crash occurring during party customization.
Fixed a black screen issue when previewing certain Vulture barrel attachments.
Fixed FSR temporal upscaler not properly getting sample resolution fraction.
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