Changes to invisible Mesh Lights in Daz Studio 4.20

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In this episode I'll show you a small change that's happened in the latest version of Daz Studio in regards to Mesh Lights. When turning an emitter (nearly) invisible on the Surfaces Tab, the light loss through transparency is now linear. This means when we have 7 digits behind the comma in transparency, we need to add 7 zeros to our Luminance value to compensate. Let me show you how it's done.


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