Pouring Coffee into a Cup: Fluid Simulations in Blender

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In this stream excerpt I'll explain the basics of Fluid Simulations in Blender. I'll show you the concept of getting the system going, then build a coffee cup and fill it up, apply materials and build a small animation from it. Supporters get access to the scene files.

I'm using Blender 3.1 for this, which includes Mantaflow (no need to activate anything for that). I'll use the internal Material Library for the shaders, which is an add-on that comes with Blender (only needs to be activated).

This was an impromptu stream I did the other day, edited and tidied up a bit for posterity. I'm following principles from the excellent CG Cookie tutorial here, a link to it along with written instructions can be found here: https://www.versluis.com/2022/06/creating-fluid-simulations-in-blender/

Enjoy!

CHAPTER POINTS
===============
00:00 Project Overview
03:40 Creating the Fluid Domain
09:40 Creating an Inflow
12:00 Creating a Coffee Cup
23:20 Turning the Cup into an Effector
28:20 Animating the Inflow Object
35:10 Increasing the Voxel Resolution
37:10 Camera, Lights and Materials
45:50 Animating the Camera
51:00 Rendering and compositing the animation


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#Blender #B3D #Fluids