Getting Started with Volumetrics in Daz Studio 4.20

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Duration: 27:53
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In this episode I'll show you what I currently know about rendering with volumetrics in Daz Studio 4.20, which was released to the public only yesterday. I'll show you the Ground Fog and Volume Shader options, and where to find some sample VDB files to get you started. Have fun experimenting with this new feature!

CHAPTER POINTS
===============
00:00 Overview
04:30 Using Atmospheric Ground Fog
11:45 Using the Iray VDB Volume Shader
19:40 Lighting a Fire
23:35 Locating the Volume Shader

LINKS MENTIONED
================
OpenVDB Website: https://openvdb.org
Some VDBs on Artstation: https://www.artstation.com/marketplace/game-dev?q=VDB§ion=free
NVIDIA Iray Docs about volume shaders: https://raytracing-docs.nvidia.com/iray/manual/index.html#volumes#inhomogeneous-volumes
KindredArts' first VDB Product: https://www.daz3d.com/ka-rocket-launch-vdb?cjref=1&utm_source=cj&utm_medium=affiliate&cjevent=8562606683d811ec82acee370a82b821
Daz Forum Post: https://www.daz3d.com/forums/discussion/comment/7311281/#Comment_7311281


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#DazStudio #VDB #Volumetrics