Chapter 1.5 (1/2): How Troublesome | Paper Mario: TTYD (Switch) (100% & No Commentary)
In this part, we take a short break to do some side content before beginning Chapter 2. We specifically solve all of the Troubles currently available at the Trouble Center at this time.
Playlist: • Paper Mario: The Thousand-Year Door (...
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Collectibles: 14
1. Star Piece #14 of 100 - 6:55
2. Trouble #1 of 30 (Garf, Need a key!) - 9:37
3. House Key - 10:55
4. Badge #13 of 87 (Piercing Blow) - 11:26
5. Badge #14 of 87 (Slow Go) - 12:43
6. Trouble #2 of 30 (McGoomba, Safe delivery...) - 14:05
7. Trouble #3 of 30 (Arfur, Competitor research!) - 17:22
8. Trouble #4 of 30 (Goomther, Find this guy!) - 19:28
9. Goombella Upgrade #1 of 2 (Multibonk) - 26:34
10. Trouble #5 of 30 (Mousimilian, Hit me, please!) - 27:51
11. Trouble #6 of 30 (Bomberto, I'm hungry!) - 29:36
12. Trouble #7 of 30 (Koopook, Try to find me!) - 31:48
13. Trouble #8 of 30 (Plenn T., Help me restock!) - 45:41
14. Trouble #9 of 30 (Mayor Kroop, Listen to me!) - 47:44
---------Additional Info---------
- The Trouble Center is a location in Rogueport where we can help people solve their problems, so basically Side Quests. New Troubles will be added after completing each Chapter.
- Charlieton will randomly appear in town selling his wares. These can range from rare items to rare badges that only he sells.
- Garf's Trouble "Need a key!" requires us to speak with him in front of his house just to the right of the Trouble Center, then head to the Badge Shop to hind his House Key out front. We then return the key to him to get our reward of 30 Coins. (The reward used to be 20 Coins in the original game.)
- McGoomba's Trouble "Safe delivery..." requires us to speak with McGoomba behind Zess T.'s home to accept a package he wants delivered to Goomfrey. We then head over in front of Merlon's home and give the package to Goomfrey. Lastly, we report back to McGoomba to get our reward of 30 Coins. (The reward used to be 20 Coins in the original game.)
- Arfur's Trouble "Competitor research!" requires us to find out how much Fire Flowers, Sleepy Sheep, and Tasty Tonics sell for a piece in the, then report the amounts back to Arfur. We can actually just choose numbers at random instead of giving the real amounts. Our reward is 30 coins. (The reward used to be 20 Coins in the original game.)
- Goomther's Trouble "Find this guy!" requires us to speak with Goomther in Rogueport Square and help him hunt down Larson the Bandit. Larson is found behind the fake wall next to Merlon's house. He will then flee to Rogueport Docks, and they behind the Inn. After finding him here, he will surrender. Our reward is 30 Coins. (The reward used to be 20 Coins in the original game.)
- Mousimilian's Trouble "Hit me, please!" requires us to speak with him in front of the shop, and then repeatedly hit him with our hammer until he remembers his information. Make sure to take your time as you can also make him forget again if you hit him when he remembers. Our reward is a tip on how to make a small profit by buying items and selling them elsewhere. (This reward is the same as the original game.)
- Bomberto's Trouble "I'm hungry!" requires us to speak with Bomberto at the Rogueport Docks and feed him any edible item such as a basic Mushroom. Our reward is 11 Coins. (This reward is the same as the original game.)
- Koopook's Trouble "Try to find me!" requires us to locate where he is hiding in Hooktail Castle. The location in question is just underneath the door that leads to the treasure room where we met Ms. Mowz. Our reward is the Special Card which unlocks the Plane Game at the Pianta Parlor. (This reward is the same as in the original game.)
- Plenn T.'s Trouble "Help me restock" requires us to speak with Plenn T. at his Shop in Rogueport Square and give him five Courage Shells. We can buy them for 5 Coins a piece at the Petalburg Shop. Our reward is an Ultra Mushroom. (This reward is the same as the original game.)
- Mayor Kroop's Trouble "Listen to me!" requires us to visit him in his home in Petalburg and listen to him talk for a little while. Our reward is a Turtley Leaf. (This reward is the same as the original game.)
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