Chapter 2 (7/10): Grasslands - Protorelic | Final Fantasy VII (7) Rebirth
In this part, we complete all four segments of the Grasslands Phenomenon Intel and get its Protorelic.
Collectibles: 14
1. Grasslands Phenomenon Intel #1 of 4 (Coastal Lookout / Wild Bandit Chase) - 0:47
2. Burke (20 of 230 Enemy Intel) - 4:45
3. Butch (21 of 230 Enemy Intel) - 5:23
4. Burt (22 of 230 Enemy Intel) - 5:43
5. Grasslands Phenomenon Intel #2 of 4 (Pipeline Management Facility / One Badass Barbeque) - 9:03
6. Spearhawk (23 of 230 Enemy Intel) - 13:07
7. Grasslands Phenomenon Intel #3 of 4 (Abandoned Republic Factory / Diversionary Tactics) - 14:51
8. Bandit (24 of 230 Enemy Intel) - 16:48
9. Key to Beck's Badasses' Hideout - 18:57
10. Item Master Materia - 20:40
11. Grasslands Phenomenon Intel #4 of 4 (The Hideout / Taking Care of Business) - 22:57
12. Beck (25 of 230 Enemy Intel) - 25:16
13. Modded Sweeper (26 of 230 Enemy Intel) - 25:58
14. Beck's Protorelic (Grasslands) - 30:00
---------Additional Info---------
- Phenomenon Intel is the final type of World Intel found in each region. The goal of Phenomenon Intel is to complete four side stories based around one main concept, in order to locate and obtain that region's Protorelic. Protorelics are a sort of magical item related to a certain character and they will play a larger role once we have them all.
- The Grasslands Protorelic is based around Beck's gang from the previous game, and finding a way to get the Protorelic from them.
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