
Character Selection in UE4 - Part 8: Changing Skin Tones
In this episode we'll implement a similar logic to as previously and change materials on our meshes. We want the outfit colour to stay the same though, so we'll create a Map Variable that will give us a new material depending on the current one applied to our character. More info about that mysterious Map Variable: https://www.versluis.com/2020/10/how-to-use-a-map-variable-in-unreal-engine/
Watch the whole series here: https://www.youtube.com/playlist?list=PLPcx_LSSGfZd52t7C43SYvUDhEHv1s8OS
Get the free icons and playable version of this project here:
https://ko-fi.com/s/b5c8f43fee
SUPPORT MY PROJECTS HERE
==========================
https://ko-fi.com/wpguru
https://patreon.com/versluis
https://wpguru.tv/support
BUY ANYTHING from Amazon and I'll get 4% (I think)
===========================================
Amazon US: https://amzn.to/2HHusxl
Amazon Canada: https://amzn.to/2XeaiAS
Amazon UK: https://amzn.to/2Wru217
Amazon Germany: https://amzn.to/2WuQfvx