Chasm Full Game 100% Exploration Walkthrough Part 9 (Final Part) [ PC 4K NO COMMENTARY ]
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Here is my walkthrough of Chasm Part 9, this is the final part, full game 100% exploration.
Chasm is a Metroidvania video game developed and published by Maryland , USA-based studio Bit Kid, Inc. The game was initially released for Microsoft Windows , macOS , Linux , PlayStation 4 and PlayStation Vita on July 31 , 2018 , and Bit Kid announced a Nintendo Switch version shortly afterward , to be released October 11 , 2018 .
Inspired by Castlevania : Symphony of the Night , Chasm tells the story of an aspiring knight eager to prove their worth, on a quest to a mining town whose resources are essential. Although the story is the same for all players, the exact layout of the world map is unique for each adventure , through the game's use of procedural generation combined with handmade room sequences . Combat ( also similar to Castlevania ) gives the player an option of a melee weapon and a sub-weapon to do most of your damage . As the players venture down into the mine , they can level up , collect new weapons from swords to whips , use artifacts which make the environment explorable in different ways for new areas . The boss fights in the game rely on memorizing attack patterns . Besides that , there are rooms with moving or disappearing platforms , environmental hazards and traps , making a balance between combat and platforming . On the journey , there are townspeople trapped in cages . Releasing them sends them back up to the town , with a shop or service offered in the process , and unlocks a new sidequest expanding on the service they offer . Each map is segmented into themed sections like catacombs and gardens .
Initial development started in 2012 with a prototype . The main character was only able to fight and jump , and his design barely changed since then . Bit Kid, Inc. hoped they could sell the idea of an old-fashioned game to publishers at the Game Developers Conference , but nobody offered to fund the game . The team decided to crowdfund the game instead through Kickstarter in 2013 , which was successful .
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