Cheetah Men II - NES - longplay
The successor to one of the 52 games from Action 52, Cheetahmen II is arguably as bad as - if not worse than - its predecessor. This is largely because of its inaccurate collision detection, subpar graphics, and a nasty bug that effectively ends the game at Level 4.
Although there are 6 levels present in the game, the game effectively ends at Level 4 instead of Level 6. The reason for this is because the game never recognizes when the player has killed the boss in question, which ultimately causes the player to remain on the screen where the boss first appears indefinitely. The only way to reach the last two levels with a regular copy is through a very rare glitch involving constant powering on and off.
Here you can see all 6 levels, the game error was fixed by fans.
The layout of Level 5 is a near-copy-and-paste of Level 2 from Cheetahmen, with the part where you drop down from the top and the boss being missing. The layout of Level 6 is a complete copy-and-paste of the 3rd level from Cheetahmen and both are referred to as Level 3.
This longplay would never been possible without him, the "Nessiah" :D
So many many many thanks to @shimo_retro_gameplays6288 for playing the whole game!
He also shows a bug (among others :D) that makes the game simpler: by punching and jumping you will "fly" through the stage....
Check his youtube channel, you'll find oscure games, longplayed without using any savestate or cheat!
Played by shimonesan and recorded by V.E.D., as part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)
If you want to contribute please let me know!