Choplifter (Apple II & Arcade) - Let's Play 1001 Games - Episode 164
Evacuating all the 8-bit peoples!!!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Choplifter
from https://en.wikipedia.org/wiki/Choplifter
Choplifter (stylized as Choplifter!) is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, and MSX. Graphically enhanced versions for the Atari 7800 and Atari XEGS were published in 1988 by Atari.[2]
In 1985, Sega released a coin-operated arcade game remake, which in turn was ported to the Nintendo Entertainment System and Sega Master System in 1986. Choplifter is one of the few games that first appeared on a home system and was ported to the arcade.
In Choplifter, the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in territory ruled by the evil Bungeling Empire. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants.[3] According to the backstory, the helicopter parts were smuggled into the country described as "mail sorting equipment."
Although the Iran hostage crisis ended the year before the game was released, Gorlin has stated "the tie-in with current events was something that never really crossed my mind until we published."
Choplifter was developed in six months. After Gorlin began experimenting with animating a helicopter on the Apple II, he added scenery, tanks, and planes, with the hostages last. He stated that as "A story developed ... movie camera techniques seemed appropriate", including the final message "The End" instead of "Game Over". Gorlin's first demonstration to Brøderbund was "too realistic, too much a helicopter simulation", and the company helped him make it easier to fly.[5] The original Choplifter art for the Brøderbund Commodore 64 release was produced by Marc Ericksen, who created the art for Brøderbund's original first five covers.