Exile (BBC Micro) - Let's Play 1001 Games - Episode 162
A metroidvania spaceman adventure for the ages!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Exile
from https://en.wikipedia.org/wiki/Exile_(1988_video_game)
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).[1] It is also an early example of a Metroidvania.
The player is tasked with traversing a network of tunnels, collecting and interacting with objects, engaging hostile and friendly creatures, rescuing survivors and ultimately defeating Triax and escaping from Phoebus. Finn has a weapons and jet pack system which may be boosted by finding upgrades. Energy cells must be collected throughout the game to power the weapons and jet pack. Finn has a life-preserving teleport system. When he reaches a point near death he is automatically teleported to a safe location previously designated by the player, or ultimately back to his orbiting spaceship. Consequently, it is still possible to complete the game in many scenarios.
Exile permits a degree of nonlinear gameplay - challenges may be overcome in a number of possible orders and not all events have to be completed. The player is awarded points depending on goals achieved and time taken to complete the game. However, in some scenarios it becomes impossible to complete the game.
A major feature of the game is the single large and detailed world it offers for exploration. The subterranean setting is explained through the backstory in which the crew of the Pericles have set up a base in a natural cave system, with Triax having his own base in caves deep below.
The artificial intelligence features innovative routines such as creatures demonstrating awareness of nearby noises, line-of-sight vision through the divaricate caves and tunnels, and memory of where the player was last seen, etc.
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