Chrono Trigger Part 25. Tender mercies. (New Game)

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Chrono Trigger
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Let's Play
Duration: 28:25
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Welcome to my Chrono Trigger lets play. This will be semi-blind. Everything aside from bonus content exclusive to the special edition I'll already be familiar with. All optional side activities will be shown. Gameplay shown on PC.

Part Synopsis: Robo stays behind in 600 AD to help Fiona restore the forest. Back in 1000 AD, his efforts have paid off. Finding Robo in a shrine, he's reactivated and worked on by Lucca during a camping exposition. Lucca reflects on life, leading to a gate opening. This brings the girl back to the moment where her mother was crippled by a machine in their home; thus preventing Lara being immobile in present day. Robo also gifts Lucca an accessory. On the southeastern continent, the group find Cyrus' spirit haunting a crumbled ruin. Moving through time periods, the basement section is repaired, allowing further exploration.

About Game: Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

Chrono Trigger was a critical and commercial success upon release and is frequently cited as one of the greatest video games of all time. Nintendo Power magazine described aspects of the game as revolutionary, including its multiple endings, plot-related side-quests focusing on character development, unique battle system, and detailed graphics. Chrono Trigger was the second best-selling game of 1995 in Japan, and shipped 2.65 million copies worldwide by March 2003.

Gameplay: Chrono Trigger features standard role-playing video game gameplay. The player controls the protagonist and his companions in the game's two-dimensional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional Japanese RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.

Setting: Chrono Trigger takes place in an Earth-like world, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages, replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time, which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch.

Reception: The game was a best-seller in Japan, where two million copies were sold in only two months. It ended the year as the second best-selling game of 1995 in Japan. Chrono Trigger was also met with substantial success upon release in North America, and its re-release on the PlayStation. By March 2003, the game's SNES and PS1 iterations had shipped 2.65 million copies worldwide, including 2.36 million in Japan and 290,000 abroad. The PS1 version was re-released in 2003. The original SNES version had sold 2.5 million copies by 2006. Chrono Trigger DS sold 790,000 copies worldwide, as of March 2009, including 490,000 in Japan, 240,000 in North America and 60,000 in Europe. The SNES, PS1 and DS versions shipped a combined 3.44 million copies worldwide by March 2009. Excluding the PC version, the game had shipped over 3.5 million copies worldwide by February 2018.

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