Cities: Skylines — part 83 — City Improvements & Second Forestry Zone
It will be a while until we can expand our university, if the trade school was any indication. But we can improve it in some ways.
And thus, we start by adding a new pedestrian ramp to save people a lot of walking to the train and metro stations, then we connect an existing path to a freshly-straightened existing road with a piece of a smaller road. Not much more we can do with, like, three buildings total.
Then comes the time to expand Garland Hills. All the empty lots can be filled with high-density residential, and a new tiny zone connecting this district to a neighbouring one can be created and filled with high-density commercial, to satisfy both demands.
A new industrial zone comes next. I long for the simplicity and oddly good throughput of our first industrial zone. The specialized ones are a right pain to manage. Except the timber one, this one works surprisingly well.
So perhaps a plain, timber industry zone will work doubly as well?
We use our tried and tested offset grid, we build a custom intersection that's ugly as sin but hopefully functional, we add utilities, train cargo hub, all that jazz, then we fill it all with industrial plots, and...
It's honestly kind of garbage. Watch me try to fix it in the next episode, tomorrow!
Modlist: https://pastebin.com/raw/rfqTYLeb
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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!
*Multi-tiered and challenging simulation*
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
*Extensive local traffic simulation*
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.
*Districts and Policies*
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
*Utilize the Day and Night Cycle*
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Cities: Skylines will put you in control of managing the different aspects of the day and night cycles.
*Extensive modding support*
Build or improve on existing maps and structures. You can then import your creations into the game, share them as well as download the creations of other city builders on the Steam workshop.
Steam: https://store.steampowered.com/app/255710/Cities_Skylines
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