Cities: Skylines S2 — part 8 — Quays, Bikes, and Industrial Intersection
The more people use bikes and walk, the fewer of them use cars, and the lower is the traffic. Encouraging biking is never a bad choice of a city-wide policy, but it does require some infrastructure.
And infrastructure we do provide, connecting districts with pedestrian and bike bridges, placing some overpasses here and there. While doing that, we also notice that the recycling centre produces some trucks with recycled materials which contributes to traffic more than civilian cars probably do. Let's leave it as an issue for the future me, though.
There's a lot of university demand, but I'd like to avoid building a trade school again. It ends up being the only campus area in the city, and makes building other ones redundant. Like in Lakevalley, a second campus area would just end up barren. That's why I'd rather wait until we unlock the liberal arts school or the university.
Then we try to make traffic towards the lumber industry a bit easier. Currently, there's only one way in and one way out, so cars have to do wild twists and turns, often encroaching into the residential zone, to get where they need to go. A proper custom junction should help this issue.
Some Node Controller, MoveIt, and Intersection Marking Tool later, with a sprinkle of TM:PE, and the intersection at the weird angle is done and looking half-decent.
We briefly ponder where to place the campus, but decide against using the more pretty places for that, they're better fit for a park. We don't have liberal arts school unlocked yet anyway, so we just end up adding a bit of the highway to expand the city in the future.
To get through the threshold faster and unlock the new campus type, we swap some low-density housing for high-density. We need people for the unlocks, and we will get people by any means necessary!
Lastly, we add an overpass near the industrial roundabout, quay our peninsula up, and do some minor terraforming to fix any issues that would stem from quaying.
Modlist: https://pastebin.com/raw/sFh8JXVK
Steam: https://store.steampowered.com/app/255710/Cities_Skylines
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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!
*Multi-tiered and challenging simulation*
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
*Extensive local traffic simulation*
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.
*Districts and Policies*
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
*Utilize the Day and Night Cycle*
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Cities: Skylines will put you in control of managing the different aspects of the day and night cycles.
*Extensive modding support*
Build or improve on existing maps and structures. You can then import your creations into the game, share them as well as download the creations of other city builders on the Steam workshop.
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