City Ruins ~ Rays of Light (NieR: Automata) [16-bit, SNES] VIDEO
Even in these ruins, there are silver linings. ...And not just for 2B or 9S, I mean.
DL Folder: https://mega.nz/folder/c1MDxCZa#SGZG3YR8qDNpv0pnGGz4zA
0:00 - Medium
3:44 - Dynamic
Was kind of in the mood to do a NieR: Automata arrange, so I decided to do one of City Ruins ~ Rays of Light. Of course, since there's a few variations I decided to do two versions for this video. Unforuntately, I've been running into issues with recording KuronekoSPC resulting in audio desync, so for this video I've switched over to spc-presenter-rs. You can find that here: https://github.com/nununoisy/spc-presenter-rs
-Trojan
Originally composed by Keiichi Okabe
Drakengard (C) 2003-2024 Square-Enix
NieR (C) 2010-2024 Square-Enix
Samples ripped by Milon Luxy from SMWCentral, get the full pack here: https://www.smwcentral.net/?p=section&a=details&id=23158 )
Medium timestamps:
Date/Time Started: 3/7/24, 12:54PM (MST)
Date/Time Finished: 3/7/24, 3:37PM (MST)
Dynamic timestamps:
Date/Time Started: 3/7/24, 7:00PM (MST)
Date/Time Finished: 3/7/24, 8:04PM (MST)
Tools used: AddMusic 1.0.6, SPC-presenter-rs
#NieRAutomata #SNES #Chiptune
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Tags: mml
16-bit
chiptune
snes
sfc
super nintendo
super famicom
スーパーファミコン
nier
nier automata
drakengard
ドラッグ オン ドラグーン
遺サレタ場所/斜光
city ruins ~ rays of light