Civ 5 in 3 Mins: Suddenly Santa - a Mod - Sid Meier's Civilization V LP Summary
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It's almost Christmas, but Santa's here now. He comes with a slight edge the A.I. might find troubling - more troubling than being put on a naughty list - elves. Elves are unique Worker replacements. Quicker than the unit they replace, the Elves will improve tiles faster than they build toys. The toys exist as unique luxuries that come from founding the first few cities, and the Workshop is upgraded to provide Happiness meaning Santa's empire can and will grow beyond the North Pole.
The North Pole led by Santa, a mod by calcul8or:
Unique Ability: 50% reduction in unhappiness from cities and citizens
Unique Unit: Elves:
Replaces the Worker - has 3 movement, and builds much more quickly than the standard worker
Uniquie Building: Santa's Workshop:
Replaces the Workshop. +15% production, and each one provides two copies of Presents! (+6 Happiness)
Unique Improvement: Elf House:
Can be built on Tundra or Snow tiles (making up for Santa's tundra start bias) and adds +3 Food and +1 Production.
Find more information and get it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=359263764
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Next: 10x Mod (BalanceGoldPrime++) and the Huns:
http://youtu.be/XHfWndTI2zU
Previous: Enhanced England:
http://youtu.be/Qb_UE6p8FTM
All Civilization materials belong to Firaxis/2K games. My screenshots are for educational purposes and MAYBE to have a laugh or 667 as we experience the Brave New World.
Santa Civ!
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