CIVILIZATION 7 - MY HONEST IMPRESSIONS... After Playing it

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Civilization 7 makes some big steps away from civilization 6, introducing dynamic civilizations, three ages, commander-focused combat & much more. In this video I give my full, honest impressions of Civ 7, how the gameplay looks, and how it felt to play civ 7. Then onto the big stuff - leaders, civs, ages, and that 'Humankind factor' to Civilization 7. Finally, I'll move towards the overarching topics like consistency and accuracy in-game, the moves away from micromanagement (and towards upgrade trees), and my overall impressions of the civilization 7 gameplay reveal and thoughts on civ 7.

Thanks again to 2K who flew me out to Baltimore to checkout and play Civilization 7 early. They also accommodated me for two nights. Thanks also to Firaxis for their generous time & hospitality at their studio. This video is nit sponsored. Opinions my own.

Timecards:
0:00 - My Early Impressions of Civilization 7
0:27 - The Civ 7 Aesthetic
1:58 - Dynamic Cultures
4:45 - Divided Ages
7:16 - My Civ 7 Playing Experience & Your Q's
13:57 - Commanders & Conquest
16:28 - Towns, Growing Wide & Tall?
20:37 - Consistency & Historical Accuracy Concerns
23:52 - Removing Micro & Adding Skill-Trees
26:12 - Release Date & Launch Concerns
28:01 - My Civilization 7 Experience in Review







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