Classes and Objects - Beginning C# with Unity (2024 Edition)
Learn about classes and objects in the context of Unity! In this episode, we're diving into Object-Oriented Programming (OOP) and exploring how objects bring structure to your code. 🚀 Whether you're developing games or creating projects in Unity, understanding objects and how to implement them is crucial.
In this video, you’ll learn:
What classes are and how to use them as templates for creating objects.
The importance of state (data stored in objects) and behavior (actions objects can perform).
We’ll use examples from Dungeons & Dragons and Overwatch to explain how classes work in real-world applications. You’ll learn how to create objects in code that interact to form the game logic for your Unity projects. With a detailed coding demo, you’ll define fighter classes, set properties like Strength and Name, and even make your characters speak through code.
In the Demo, you'll learn:
Creating C# scripts in Unity and attaching them to GameObjects.
Defining fighter characters and setting their strength and name.
Using methods like Speak() and GetSpeech() to output text.
Working with arrays to build a leaderboard and display it on the screen.
What's Next?
Get ready for a hands-on challenge where you’ll create a LeaderboardEntry class, complete with score and initials, and use loops to display the leaderboard in Unity.
This episode is jam-packed with C# programming knowledge that will help you level up your game development skills in Unity!
💬 Have questions or need more help? Drop a comment, and I’ll get back to you! Don't forget to like, subscribe, and hit the bell so you don’t miss future lessons.
For more game dev content and tutorials, visit Jezner.com, and follow me on Bluesky and Mastodon.social for updates. 🌱
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