CLASSICO DE ARCADE ESPÍRITO VINGADOR ATÉ ZERAR ! Avenging Spirit ARCADE LONGPLAY
VAMOS DE CLASSICO DE ARCADE ESPÍRITO VINGADOR ATÉ ZERAR ! Avenging Spirit ARCADE LONGPLAY
Jaleco is a company that has had its fair share of good games, though a sizable amount of their library would either never leave Japan (Ninja JaJaMaru-kun), be released in the west but have a lot lost in localization (Rushing Beat), or be released in the west to not much fanfare at all. Their arcade line-up does have a few notable titles, namely City Connection, Exerion, and Formation-Z, but as the arcade scene waned in the west, their output on the platform would quickly fade into obscurity. One of these titles is Avenging Spirit, known in Japan as Phantasm, an otherwise standard platformer that stands out from the crowd with its unique core mechanic – the ability to possess enemies and harness their unique abilities. Before Nintendo would expand on this concept a whole twenty-six years later with Super Mario Odyssey and turn into a 3D collect-a-thon, Avenging Spirit would lay the foundation and take a slightly less child-friendly approach. Tokuhiro Takemori was the main planner, and had previously done work on Amagon, The Astyanax, and RoboWarrior.
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