"Clear The Air & Wake The Furies" | LANCER RPG // Operation Solstice Rain EP 05

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Published on ● Video Link: https://www.youtube.com/watch?v=LVSApg_WBik



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The Fury (1988)
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Get ready for a long one, a few of my players wouldn't have been able to continue playing so we decided to try and finish the rest of Operation Solstice Rain in one last session.

Knowing that LSA forces are planning a big offensive to take back the city soon, our pilots head back into enemy territory to find the source of the jamming signal and disable it to give the edge back to their allies. After dealing with that Rio sends them another dropship to try and find the Ambassador near the Hall of Consuls. When they see him though they are immediately ambushed by Colonel Sorvan Kiros and his Furies, a trio of bleeding-edge mechs with blink-space tech who had enough of this Union meddling...


LANCER is a tabletop role-playing game centered on shared narratives, customizable mechs, and the pilots who crew them.

Set tens of thousands of years from the present day, LANCER imagines a future where humanity has spread to the stars after weathering terrible ecological collapse on Earth -- the end of the Anthropocene as a consequence of unrestrained consumption and poor stewardship.

With a survival imperative motivated by this cultural history, humanity’s organizing body, Union, seeks to manage the galaxy to ensure we’ll never face extinction again. They are not perfect in this endeavor; the narrative present of LANCER imagines a future where Union’s central body has been gripped by popular revolution, and the new governing body seeks to rectify the crimes of the old.

LANCER features a mix of gritty, mud-and-lasers military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawls with secretive corporate agents, and relativistic paladins cross thermal lances with causality-breaking, unknowable beings.




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