CLOCK TOWER | The History of the Barrows Family || Video Game Lore

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In this video we dive deep into the lore of the Clock Tower franchise exploring the history of the sadistic Barrows family.

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CLOCK TOWER: THE FIRST FEAR
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Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the Clock Tower series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. Clock Tower utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions.

Much of Clock Tower's plot and artistic style are inspired by the works of Italian horror film director Dario Argento, most notably Phenomena (1985). Director Hifumi Kono loved horror films like this and wanted the game to feel like one. Many of the game's character graphics were digitized from photos of real people. Jennifer's movements were constructed from a woman in Human's planning division acting out the scenes. Her design was inspired by Jennifer Connelly's character in Phenomena.

The game sold well upon release. An updated version, titled Clock Tower: The First Fear, was ported to the PlayStation, WonderSwan, and Windows. Many years later, it was re-released again on the PlayStation Network, as well as the Wii and Wii U Virtual Console. The game has never been officially released outside Japan, although fan translations exist. In retrospective reviews, Clock Tower has been praised for its haunting atmosphere and is considered a predecessor to other horror video games and the survival horror genre, but the puzzles and exploration drew criticism for being tedious.

CLOCK TOWER (1996)
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Clock Tower, known in Japan as Clock Tower 2, is a survival horror point-and-click adventure game developed by Human Entertainment and released for the PlayStation in 1996. It is the second game in the Clock Tower series after the original Clock Tower, which was released exclusively in Japan for the Super Famicom one year prior. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state. The scenarios encountered and endings vary widely based upon the player's actions.

Director Hifumi Kono was not interested in developing a sequel to the original Clock Tower at first, but was swayed after seeing the technical possibilities of the next-generation consoles. Kono had difficulty in choosing the platform to develop on, but eventually settled for the PlayStation despite its uncertain future. Clock Tower was one of the first games developed by Human Entertainment to utilize a 3D graphics engine. The team felt challenged to create high-quality graphics after being impressed by the visuals of Resident Evil (1996), which was announced during development.

Clock Tower was commercially successful, selling close to half a million copies. Kono attributed some of this success to Resident Evil generating interest in horror games and the success of the PlayStation. Critical reviews of Clock Tower were mixed. The game's horror atmosphere and storyline were praised, although most other aspects were found to be mediocre. Most of the negative critique was directed towards the game's slow pace, which was compared unfavorably to other PlayStation games of the era, particularly the more action-oriented and fast-paced Resident Evil. These factors influenced some critics to recommend Clock Tower purely for point-and-click adventure fans.

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Tags:
clock tower (1996)
clock tower the first fear
clock tower gameplay
clock tower the first fear gameplay
clock tower lore
scissor man
scissorman
survival horror
survival horror games
video game lore



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