Why RESIDENT EVIL became an ACTION SERIES || Video Game Observation
Resident Evil debuted in 1996 and helped pioneered the Survival Horror genre. Over the years, the game has taken more of an action approach to its gameplay/story elements resulting in fans to demand that Capcom take the series back to its survival horror roots. With this demand comes with the expectation to include their beloved fan favorited characters of the series providing players with a more authentic and nostalgic experience. However this expectation is somewhat to blame for Resident Evil's sudden turn to action horror. By constantly bringing these characters back, pushing them into the same horrific scenarios over and over again these characters have gained experience that more efficiently, allows them to handle these situations. These scenarios no longer hold a sense of horror or feeling of terror as players are given new found confidence in their favorite character, now able to fight and defeat their enemy with ease rather than to be methodical, choosing to evade or fight depending on the situation. This is the problem with Resident Evil and we are to blame.
ABOUT THE SERIES:
Resident Evil, known in Japan as Biohazard, is a Japanese horror video game series and media franchise created by Capcom. It consists of survival horror, third-person shooter, and first-person shooter games. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise.
The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home. When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west. Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.
The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated, and its critical and commercial success led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Microsoft Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.
A remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.
In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception.
Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017. The game uses a first-person perspective and returns to the series' survival horror roots. Unlike Resident Evil 5 and Resident Evil 6, the gameplay emphasizes horror and exploration over action.
A remake of Resident Evil 2 was released for the PlayStation 4, Windows, and Xbox One on January 25, 2019. It uses the RE Engine, which was also used for Resident Evil 7. The remake outsold the original game within a year, selling over five million copies. Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released on April 3, 2020, alongside Resident Evil: Resistance, a team-based online multiplayer game previously announced as Project Resistance.
Resident Evil Village, released on May 7, 2021, is a direct sequel to Resident Evil 7: Biohazard, set in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from Resident Evil 4.
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