
Clockwork Tales: Of Glass and Ink - Part 6
Hey everyone and welcome back to Clockwork Tales: Of Glass and Ink.
We now have everything needed to open the lift and make our way to the next area. Matthew flies to us and shows us a video of ink, we have to save him.
This new area looks like an evil base from a movie and is surrounded by lava so we need to watch our footing. We have a look around but it seems some of the areas are no longer being used and have no lights on, we need to find the switch for this. We find a lantern that we can use temporarily whilst we fix the lighting. For this mini game we need to connect all the wires so they reach a power source. One this is completed the lights turn on.
Now we have the lights on in this area we are able to look around some some useful items. We also are now able to find the room were Ink is being held. Ink tells us that we need to put a stop to everything happening here but we need to get him out of this cell first. To unlock the cell door we need a mechanical arm, We have a look around at all of the robots in the area and make our own repairing it along the way. We are able to use this arm on the cell door and rescue Ink.
We have not rescued Ink and together we can come up with a plan to stop everything happening here. Check back next time to see how reach our goal.
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