Clone Collision Tricks | Koopa & Shells | Tile Scrolling Platformer e17

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A clever technique for detecting clone to clone collisions in Scratch (using touching sprite, all within one sprite with the ability to enable and disable which clones hurt each other). This is part 17 of the Tile Scrolling Platformer in Scratch.

This has so many uses, but is awesome for making Koopa shells that only kill other enemy when they are activated and spinning around the level.

Scratch is a block coding programming language for kids, teens, parents & all ages who want to learn to code! Scratch On Guys!!!

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--------------Video Chapters--------------
0:00 Intro
0:31 Getting Koopa Troopa in the game
3:09 Basic Koopa Movement
5:31 Koopa Shell Costumes
6:47 Dropping a Koopa Shell
10:13 Pushing a Koopa Shell
13:19 Mario Touching a Moving Koopa Shell
15:54 The problem with Touching Sprite
17:12 A novel self-collision concept for clones
20:34 Temporal Inter-frame Clone Visibility
24:08 Deadly Enemies
26:33 And Flip
28:19 Shells Collect Coins
29:23 Outro







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scratch coding
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