Procedural World Generation | How does it work?

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Published on ● Video Link: https://www.youtube.com/watch?v=Pgt82G4Jxac



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Learn all about how 2d Procedural World / Landscape Generation works in Paper Minecraft, Scratcharia and Terraria Stamped. We cover the stages - land formation of dirt, stone, and ores. Generate natural Cave systems, Grow grass, vines & trees, flow water and illuminate the scene with light. This is just an overview to help Scratchers understand just what was involved in creating these awesome random sandbox levels.

My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!

👀 Pathfinding Tutorial - https://youtu.be/0faPPgOT--E
👀 Grid List Tutorial - https://youtu.be/6ZuImk8-TYk
👀 Pathfinding with Lists Tutorial - https://youtu.be/K1GwbqpAfLQ
👀 Auto Arranging Tiles Tutorial - https://youtu.be/EpyXIo0UHdU

🐱 Paper Minecraft - https://scratch.mit.edu/projects/10128407/
🐱 Terraria Stamped - https://scratch.mit.edu/projects/322341152/

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--------------Video Chapters--------------
0:00 Intro
0:38 Paper Minecraft - Overview
3:26 Terraria Stamped
7:28 World Gen Components
8:38 Terraria Quick Explore
13:04 In the beginning there was dirt and stone
14:40 Perlin Noise or Scribble?
16:02 Scratch Brush Strokes
17:00 Ores
17:13 Caves
18:02 The Epic Cave
18:28 Adding the sky last
19:20 Adding Structures
19:41 Growing the Grass
20:24 Reskin
20:50 Adding Water
21:38 Illuminate
22:00 Conclusion
22:51 Outro







Tags:
scratch coding
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scratch 3
griffpatch
griffpatcho
mining
landmass generation
cave formation
coding
make a world
minecraft world