Cloud Fighting with Shadow : Final Fantasy 7 Remake

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Final Fantasy VII Remake
Category:
Walkthrough
Duration: 15:36
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Cloud Fighting with Shadow

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Cloud Strife is a mercenary formerly of the Shinra Electric Power Company's elite special forces known as SOLDIER, hired by a cell of the eco-terrorist group called Avalanche to aid them in the mako reactor 1. Both Avalanche and the cell's leader, Barret Wallace, embrace the ideals of planetology that posits that the planet is a living organism and that Shinra's harvesting of the planet's life force will lead to the end of the world.


mako reactor 1 explodes

Cloud, Barret, Jessie, Biggs and Wedge infiltrate the reactor, and Cloud sets up a reactor developed by Jessie at the core. They get out within the time limit, unaware that President Shinra was watching their every move and that he had the reactor core self-destruct when Jessie's failed to properly detonate. The area surrounding the reactor is devastated by the blast. Cloud and the Avalanche members scatter into the streets and agree to meet up at the train going back to the slums.

While moving through the shocked crowds, Cloud hallucinates a meeting with Sephiroth, a rogue First Class SOLDIER whom Cloud remembers in the past. Cloud cannot believe that Sephiroth is still alive, now seemingly able to distort reality and send Cloud into a vision where everything around him is burning. Cloud snaps out of the illusion and meets a woman selling flowers being attacked by invisible monsters. Unable to see the cloak-like entities until the flower girl grabs his hand for help, Cloud's reaction alerts the Shinra Public Security forces. The woman runs away and Cloud is chased by Shinra troops to the railway bridge from where he jumps onto the passing train, reuniting with the others.

There are five types of materia: 💥

Magic Materia Magic Materia: used to grant magic spells, which require ATB and MP to be cast, such as Cure Cure, Fire Fire and Thunder Thunder. It also includes materia that grant status effects. Elemental Magic is key to exploit enemies' weaknesses to deal extra damage and increase the stagger gauge.
Command Materia Command Materia: used to grant abilities that require ATB to be used, such as Assess, Steal and Enemy Skill.
Support Materia Support Materia: link with other materia to enhance the materia they are linked to, provided that the player has a weapon or armor with linked slots. Examples include Magnify Materia Magnify Materia (which when linked with magic materia causes the spells to affect all allies or enemies) and Elemental Materia Elemental Materia (which imbues the weapon or armor with the elemental properties of the magic materia attached to it).
Complete Materia Complete Materia: grant passive effects to the wielder, such as HP Up, MP Up and Luck Up.
Summoning Materia Summoning Materia: special materia that have a dedicated slot in the character's weapon, and only one can be equipped at said character at any given time. Summoning materia require specific conditions to be used. Once the conditions have been met, and the character has enough ATB, the summon can be activated, where a creature will appear and fight alongside the player until the timer expires, and the summon exits by performing its signature attack. The vast majority of summoning materia are obtained by completing VR missions with Chadley.

Gameplay
Battle system
Main article: Final Fantasy VII Remake battle system
Combat in Final Fantasy VII Remake is in real-time, with the player being able to switch between party members on-the-fly and use a wide range of abilities and spells. The player can issue orders to the other characters, or leave them to AI. Switching to a different party member is encouraged, however, in order to make best use of their unique abilities, as the AI will mostly play defensively and will not use abilities and magic on their own. In addition, enemies will often favor attacking the player-controlled character, which makes switching between characters optimal to avoid being overwhelmed by opponents. The materia system can be used to tailor one's playstyle and abilities.

Characters can unleash powerful moves that deal a lot of damage to their opponents, called limit breaks. Each character has their own limit gauge, which fills as they take damage (and when they stagger opponents), and once filled, the characters can use their special attacks, which can be used at any given time during battle and consume no ATB. However, unlike in the original game, players cannot "store" their limits after battle to use on the next; the gauge will reset at the end of every battle.




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