Cloud Game Tutorial | Part 2 | Encoding and Decoding

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Part 2 of how to create a multiplayer cloud game in Scratch 3 is here (You better believe it) - and today we are going to learn to encode multiple variables into a single Cloud Variable to make things run oh so much better :) I made this as simple as I could, but you're going to have to pay attention to ensure you don't miss anything as we build these scripts together! - Don't forget to subscribe to me! Thanks, griffpatch.

Part 1 - The Basics - https://www.youtube.com/watch?v=-KoHaz7ZPvo
Part 2 - Encoding and Decoding - https://www.youtube.com/watch?v=nNv9iehpGRQ

In further videos we will look at bringing in player 2, smoothing things out, player interactions, lag, lobbies and game joining, etc.

Other multiplayer cloud games I have recreated in scratch are slither.io, agar.io, diep.io, Terraria, bomber man, and a few off my own including multiplayer platformer fun, and fireflies, and tanks.

Hi, I'm griffpatch from #Scratch (https://scratch.mit.edu/users/griffpatch/). I create and program games in the online Scratch coding website / language often used in schools to teach the basics of learning to code. In this #tutorial series I will be teaching the basics of how to create #multiplayer #games in Scratch using #cloud variables. In this episode we will create a small project that communicates the mouse position from one web browser to another. We also see the immediate limitations of how cloud variables which we will then learn how to overcome in subsequent videos.

Also in this video you get to see my Scratch port of slither.io which you can find here: https://scratch.mit.edu/projects/108566337/







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