Cloud Game Tutorial | Part 3 | Multiplayer
This is part 3 of how to create a multiplayer cloud game in Scratch 3. In this episode we expand the cloud engine to support 4 players at once. We also learn a little more about clones, custom blocks, run without screen refresh and numeric vs. string comparisons with loss of precision.
I have shared the scripts from part 2 here if you want to remix: https://scratch.mit.edu/projects/379298634/
Part 1 - The Basics - https://www.youtube.com/watch?v=-KoHaz7ZPvo
Part 2 - Encoding and Decoding - https://www.youtube.com/watch?v=nNv9iehpGRQ
Part 3 - Multiplayer - https://youtu.be/4acaa5y_jSU
In further videos we will look at smoothing things out, player interactions, lag, lobbies and game joining, etc.
Other multiplayer cloud games I have recreated in scratch are slither.io, agar.io, diep.io, Terraria, bomber man, and a few off my own including multiplayer platformer fun, and fireflies, and tanks.
Hi, I'm griffpatch from #Scratch (https://scratch.mit.edu/users/griffpatch/). I create and program games in the online Scratch coding website / language often used in schools to teach the basics of learning to code. In this #tutorial series I will be teaching the basics of how to create #multiplayer #games in Scratch using #cloud variables. In this episode we will create a small project that communicates the mouse position from one web browser to another. We also see the immediate limitations of how cloud variables which we will then learn how to overcome in subsequent videos.
Also in this video you get to see my Scratch port of slither.io which you can find here: https://scratch.mit.edu/projects/108566337/