Co-op - Breaking GBA-Screen-related mechanics
Co-op Session with ToadsWoot.
If you pick up a Link at the same time as he opens a textbox (talking to NPCs, chests, etc), you carry an invisible Link while the sprite is frozen in place as long as the textbox stays active.
Now the other player can bring him onto a GBA screen, which breaks the frozen Link's GBA mechanics, as he can no longer enter GBA screens.
This will also lock all doors and nullify all moonportals on TV screens.
The other player can still enter accessible GBA screens, but cannot interact with any NPC on any GBA screen, whereas it's still possible on TV screens.
With this, it is also possible to transfer some GBA layer data between stages; for example a GBA screen from 2-2 which will be displayed in 6-1, with the latter one's sprites and collisions.
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