3-2 TAS Sadness

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Published on ● Video Link: https://www.youtube.com/watch?v=GmhZI7LR5NE



Duration: 0:12
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5


Pretty much why the TAS died.

I am really fond of this concept, which sadly doesn't work here because the ledges in this stage are special, which makes clipping out impossible it seems.

To explain what I am doing (because it's so great):
Firstly, I got OoB earlier.
Then, placing Green in one of few special locations, combining reuniting here with a JS makes Purple not respawn immediately, but pulls him through the wall instead.
Followed up by an FMC roll into this bomb actor, Green respawns at the bottom where I entered the screen using the early screen transition.
This of course changes Purple's movement since he's always pulled towards Green, increasing the time he is inside the wall, decreasing the distance to the goal.
Before Purple finally respawns, I pull Green into the wall, starting FMC rolls from there, going upwards.
If only we could clip out here, this trick would save a lot of time (at least 40 seconds), but the game does not agree.

Profound sadness.







Tags:
FSA
TAS



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