
Coal Power Plant Completed & Balanced Satisfactory Update 4 E1
I have finally progressed enough to record videos of my factory, and now my coal Plant is completed and Balanced, Credit goes to Caledorn and His Beginning to Megabase Satisfactory Series for the How to on balancing splitters for the Coal Plant and generalized design, I just took it from there.
Caledorn's channel can be found here:
https://www.youtube.com/channel/UCXG0Km-iVXUGn_hyLKdyiFQ
Caledorn's Satisfactory Series can be found here:
https://www.youtube.com/watch?v=UDlJiQUOYtM&list=PLTrN_yHNKlU8UgSYLbldJfBo0O7ID_411
The player takes the role of an engineer that has been sent to a planet via a landing pod with orders to "colonize" it, that is, build a factory complex for FICSIT on a planet; the player has a choice of four starting locations: the Grasslands, the Rocky Desert, the Dune Desert, or the Northern Forest; this affects the availability of resources that the player has easy access to and amount of flat land for building factories. On landing, the player starts by constructing the Hub from the crash pod's parts, the main location from which most other construction they will build extends from. From there, the player works to expand the Hub from one Tier to the next by providing specific components, most of which have to be made by gathering local resources such as ores and plant materials with hand tools, using crafting equipment in the Hub to make new tools or equipment, and using that equipment to make the new components. Once all necessary components are supplied to the Hub, it is expanded to the next Tier, giving the player more construction options and new goals.
Initially, most of this construction will be by hand with the player traversing to resources directly to collect them, then to stations to make the gear. However, as the player unlocks new equipment, many of these processes can be automated by the introduction of power systems, including nuclear power plants, and through automated resource collection automation and transport like conveyor belts. The ultimate goal of the game is to build enough parts to construct a space elevator and complete phases of the mysterious Project Assembly. Along the way, besides building the automation to build these parts, they must also survive the hazards of the planet they are on, including the flora and fauna associated with it. A limited number of weapons and vehicles can be constructed alongside the other equipment.
Connect with Addicted to Capping Here:
https://www.youtube.com/channel/UCHMO1RTrfNuAIjrcVARaPOQ
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