Coal Power! - Satisfactory ep 02 - Naysmith Plays
Welcome back!
Today's episode consists of me grinding for coal power. Yeah, this game has a lot of grinding, either for biomass or for other resources. At least until everything is automatable. Which coal power is, and biomass isn't.
I've got plans for automating a bunch of iron products, but we've reached the point where this game requires assistive tools to plan out. What do you think of games that require planning, as opposed to skill? Some require both, like RPGs requiring skill in battle and planning of abilities. Shooters mainly require skill (and situational awareness). But this is nearly all-planning (minor combat situations aside).
Are planning-only games niche, or useful for teaching resource management? I think both.
Thanks for watching! Naysmith, signing out.
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